package com.mgl.movesprite.game.factory;

public enum GameType {

	//wave
	WAVE,
	
	//towers
	BUILD_ZONE,
	TOWER,
	TOWER_WATER,
	TOWER_FIRE,
	TOWER_STONE,
	//monsters
	MONSTER,
	
	// points
	BEGIN_POINT,
	END_POINT,
	
	//background levels
	BACKGROUND_LEVEL1,
	
	//shoots
	SHOT,
	
	//general
	PANEL_BACKGROUND,
	RADIO,
	
	//BUTTONS
	PAUSE_BUTTON,
	CLOSE_BUTTON,
	NEXT_BUTTON,
	PREV_BUTTON
	
	
}
